


That being said, the game has so much potential, but It will take a lot of time and resources to get it to a polished state. This game barely made it out of development hell. The story is strong for the first 25% of the game, and slowly begins to trail off. but voiced events occur in less than 1% of event sequences. Voice acting is great (and sometimes done very well with the event sequence). Graphics are bad with washed out textures and lighting (Geforce Ansel helped a lot but support recently dropped). Battles tend to be point A to point B and really dont really call for much in terms of troop strategies. Hero skills are repetitive especially since the skill tree just buffs the skills you already have anyway (your class is not that unique from other players playing the same class). 95% of the story is "small talk" (2 sentences later a quest is activated). Field mode is very boring (kill 5 monsters that stand around all day and come back). like they want to be strong in 3 different directions but dont know how. The issue is the game still feels very experimental. The game litteraly just spawned on the market. My friend and I were shocked as we heard nothing of it through any sort of outlet. in December, i heard word of mouth the game was released for NA. Even a month later there were no announcements on the web. i remember in 2019, still following trails and bits, that from a translated page they shut down the russian servers. I have been a fan of the game since xbox. This game will require liberal output of expansions, special events, and advertising if it is to survive.
